Skills

The following is the current skill list for the campaign.

Athletics
Burglary
Contacts
Crafts
Deceive
Ride (land based animals and carts)
Helmsmanship
Empathy
Fight
Investigate
Lore
Notice
Physique
Provoke
Rapport
Resources
Shoot
Stealth
Will

additional skills
fighting tends to be a big part of the campaigns my crew have so extra skills that deal with weapon use seem like a good idea

Crossbows
Archery
Heavy Weapons
Light Weapons
Polearms
Thrown

Magic Skills
Alteration – Changing the world around you
Conjuration – Summoning creatures and items from other worlds
Destruction – Using the elements as weapons
Illusion – Spells to trick the senses
Restoration – Curative and protective spells

magic is an easily adjustable list. one could pose necromantic magic.
each skill would be a different way to channel energy.

Skills

The World of Donatainous MichaelBrowning