Tag: Extra

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  • Hacks

    [[Arcane Magic | Magic: Arcane]] [[Psyonics | Psyonics]] [[Priestly Magic | Magic: Priestly]] [[Permanent Magical Weapons | Permanent Magical Weapons]] [[Weapons and armour | Equipment]]

  • Arcane Magic

    Permission: have a “good story” for how you learned Cost: 1 refresh for a stunt which allows you to use Lore (q.v.) to do more. Overcome: Use Lore to prepare and perform magical rituals successfully, or to answer questions about arcane phenomena. …

  • Psyonics

    Psyonics is a class of stunts that give the character extra control over their bodies and surroundings. The entire base level of stunts cost 2 refresh points. After that you can spend addition refresh to gain [2 OR 3] Psy Points to buy new powers. You may …

  • Priestly Magic

    Permissions: high concept must include the god served Cost: 1 or 2 refresh slot for a stunt off of Will (q,v). One slot is healing; the other is forceful. god listing-------------Forceful related powers K'kla-------------------seduction, survival …

  • Permanent Magical Weapons

    No matter the what the magical item is it will always have at least one aspect. More powerful magical items will have in issue as well. There are three divisions of magical items. The first division is active. these always have access to their powers. …

  • Weapons and armour

    Weapons and and armour are extras with one or two Aspects. Additionally many weapons will have a damage adjustment attached to them. This number is applied only after a hit is confirmed. small weapons like like brass knuckles knives, and small saps, …